Tiles Editor
Table of Contents
- 1 Overview
- 1.1 What is a tile?
- 2 Navigating to the Tiles Editor
- 3 Tiles editor window breakdown
- 3.1 Tiles list pane
- 3.2 main workspace
- 3.2.1 Label
- 3.2.2 Content Type
- 3.2.3 Description
- 3.2.4 Ratio - from MCS version 1.3.0
- 3.2.5 Preview Resolution - from MCS version 1.3.0
- 3.3 (Objects) Types pane
- 3.4 Properties/Objects Pane
- 3.4.1 Object Configuration
- 3.5 Top ruler buttons
- 3.5.1 Refresh
- 3.5.2 Copy
- 3.5.3 Delete
- 3.5.4 Add
- 3.5.5 Save
- 3.5.6 Retract Tiles List pane
- 3.5.7 Retract Properties pane
- 4 Related articles
Overview
In the Layout Templates section, we learned how to use the default Tile Types.
The Tiles Editor is a versatile feature for creating your own tiles or editing existing ones with the MSC GUI. The same functionality is also available with the Tile Editor APIs.
What is a tile?
A tile serves as a layout component designed to showcase a single monitored source.
Each tile consists of smaller units known as objects. These objects come in various types, each displaying different kinds of information. The most fundamental types are the video object and the audio object. Additionally, most objects offer several variants, which differ in aesthetics and the type of information they present.
Consequently, the customization options and the variety of tiles that can be created are virtually limitless.
Creating tiles with the tiles editor is a straightforward process. Begin by dragging and dropping various objects onto the main workspace. Next, fine-tune the position, size, and variant of each object until you reach your desired outcome.
Navigating to the Tiles Editor
Click on the menu icon.
A display of all available options will open.
Click on Outputs → Tiles
The Tiles Editor will open.
Tiles editor window breakdown
The Tiles editor window is made up of several sections, as marked in this image.
Tiles list pane
This pane lists all the existing tiles in the system. To view or edit any tile, simply click on its name and it will be highlighted blue on the list.
To find a specific tile, click on the filter button on the upper right corner.
To hide the Tiles List pane click on the arrow in the upper left corner
.
main workspace
Drag and drop objects from the Types pane on the left to the canvas on the lower section to create your desired tile. Once there, objects can be resized by clicking and dragging the blue squares surrounding the object.
The upper section includes the following metadata fields:
Label
The tile’s name. Use at least 3 characters.
Content Type
Choose between four types of tiles - channel, graphics, text box, and clock. Each tile type serves a specific function and has different objects available for its assembly.
Note:
This field is only available for new tiles. Once a tile has been saved, its type cannot be changed.
For more information on tile and object types see How to configure the Tiles Editor.
Description
Allows users to provide additional information in a free text format.
Ratio - from MCS version 1.3.0
Adjusts the aspect ratio of the workspace in order to preview the tile in different dimentions.
Preview Resolution - from MCS version 1.3.0
Adjust the resolution slider in order to preview the tile in different sizes.
Use the blue button on the upper right corner to automatically fit the workspace’s size to your window.
(Objects) Types pane
Lists the objects available to drag and drop on the tile.
The available objects list changes for each tile type.
For more information on tile and object types see How to configure the Tiles Editor.
Properties/Objects Pane
The upper section of this pane displays the objects that make up the currently selected tile.
When you click on an object - whether from the list or directly in the workspace - it will be highlighted blue, and its properties will be shown in the lower section.
You can also discard objects from the tile by clicking the Trash icon .
The lower section displays the information and configuration for the currently selected object, starting with the object’s type and size limitation:
Object Configuration
To achieve better accuracy, size and position can also be configured using the following properties:
Margins - These are determined based on the tile's Preview Resolution. Each value indicates the distance from the tile's edges (or the margin), measured in pixels and/or percentages. This space defines how much area the object can occupy. If the object is smaller than this available space, the remaining area is utilized as a margin for the alignment property discussed below.
Restrict to - Determine the actual size of the object with The Width X Height values below. Cannot exceed the maximum values proffessed above.
Content and display Properties:
Index - When a stream has multiple components of the same type, the tile must also include the same number of objects for each type. The index number points to the corresponding component in the stream.
Alignment - Snaps the object to the margins configured above. There are several alignments to choose from. For this to work, the object has to be smaller than the margined area.
Variant - Most objects have several variants, changing the object’s appearance or functionality.
For more information on object variants see How to configure the Tiles Editor.
Top ruler buttons
Manage tiles and the editor sections.
Refresh
Refreshes the Tiles Editor window.
Copy
Duplicates the currently selected tile. Duplicated tiles are automatically named “[Tile_Name]_1” when first created.
Delete
Deletes the currently selected tile.
Add
Creates a new blank tile.
Save
Saves all changes to currectly selected tile. If you wish to undo changes instead of saving, simply click on a different tile.
Warning:
Once saved, changes are irreversible!
Retract Tiles List pane
Click to show / hide the Tiles List pane.
Retract Properties pane
Click to show / hide the Properties/Objects pane.