Tiles Editor
In the Layout Templates, we saw how to use the default Tile Types. MCS provides a versatile feature for creating your customized Tile Type or editing an existing tile through the GUI using the Tiles Editor functionality or the Tile Editor APIs.
The Tiles Editor has the below fields.
In the Tiles Editor Configurtaion screen, there are two collapsable buttons at the right side, List, and Object Properties to collapse/uncollapse Tiles List, and Properties/Objects respectively as highlighted.
You can add a new tile or edit an existing tile. In this example a new tile my_Test_Tile is added. If you choose to edit an existing tile, click on the tile from the Tile list in the right side and it opens in edit mode.
In this example, four objects Audio, Alarm, Video and Horizontal Audio are used to create the tile as shown above. The objects are dragged and dropped from the Types to the editor.
Fields | Description |
Types | The Object types that can be incoporated to the new customized tile. Object types vary for different content types. Available Objects,
|
Label | Tile name. |
Content Type | This option is enabled for new tile. Once you save the tile, content type cannot be changed later. ** Available Contents are Channel, Graphics, Text Box, Clock. |
Description | Free text description field for the tile. |
Preview Resolution | Choose the resolution from the dropdown list as required. |
Properties/Objects | The Tile Objects that are used for creating the tile are listed here along with its properties. For example, for the selected object Alarm all its properties are listed below, its height, width, margin, index etc. You can adjust the dimensions specifying the values here. |
Tiles List | The Tile List consists of all the default tiles and the newly created tiles. |
Please refer to How to configure Tile Editor for step by step configuration.