How to configure Tile Editor
In MCS, one can create their own customized tile or edit an existing tile through the GUI as well as APIs. Tile types are also called Box Types. Please refer to the default Tile Types if you wish to use the existing tile type.
To create a tile on the MCS-GUI, please follow the steps below.
Navigate to Tiles from the home page.
In the below screen Tile Editor for 4A Standard tile type is displayed. In the right side pane, the list of available tiles is displayed. You can edit an existing tile or add (+) a new one.
The Properties / Objects section displays the Tile Objects and position of the selected Object Type. In the below example, Object Type UMD (highlighted in orange) is selected, its positioning in pixels are specified.
** Label, Description and Preview resolution are editable fields. Content Type is not editable for existing tiles.
2. To create a new tile click on add (+). There are 4 Content Type based on which the tiles can be created. Each content type has different object types shown below.
Channel : It has Object Types : Video, Audio, UMD, Alarm, Border, Other, Icon, Info, Horizontal Audio
An example of Channel content type is 4A Standard tile.
Graphics : It has Object Types : Image
An example of Graphics content type is JPEG Object tile.Text Box : It has Object Types : Text
An example of Text Box content type is Scrolling Text Box tile.Clock : It has Object Types : Clock
An example of Clock content type is Red Digital Clock tile.
3. To create a new customized tile (my_Test_Tile) with Content Type Channel and Tile Objects Video, Audio, Horizontal Audio, Alarm, click on the add icon (+) and choose type as Channel and from the left side pane drag and drop the tile objects into the editor as shown below and click on save.
New tile my_Test_Tile is created.
**The above can also be done via API. Please refer to https://tag.atlassian.net/wiki/spaces/UPGRADES/pages/502333441/v5.0+Tile+Editor.
Note:
Audio Variant #6 and #7 are unique types of audio and not recommended to use due to its complexity.
Variant #6 includes internal mapping, where index 1 displays channels 1,2 of the first audio, and index 2 displays channels 3,4.
Variant #7 is the same, with 1..4 on the first, and 5..8 on the second.