How to configure Tile Editor on MCM9000
In MCM9000, from version 6.2 onwards, one can create their own customized tile or edit an existing one through the GUI as well as APIs. Tile types are also called Box Types. Please refer to the default Tile Types to use the existing tile type.
To create a tile on the MCM9000-GUI, please follow the steps below.
Navigate to Tiles from the home page.
In the below screen Tile Editor for 4A Standard tile type is displayed. In the right side pane, the list of available tiles is displayed. You can edit an existing tile or add (+) a new one.
The Properties and Objects section displays the Tile Objects and position of the selected Object Type respectively.
In the below example, Object Type UMD (highlighted in orange) is selected, its positioning in pixels are specified.
Double click on the tile to edit the details.
** Name, Description and Preview resolution are editable fields. Content Type is not editable for existing tiles.
2. To create a new tile click on add (+). There are 4 Content Type based on which the tiles can be created. Each content type has different object types shown below.
Channel : It has Object Types : Video, Audio, UMD, Alarm, Border, Other, Icon, Info, Horizontal Audio
An example of Channel content type is 4A Standard tile.
Graphics : It has Object Types : Image
An example of Graphics content type is JPEG Object tile.
Text Box : It has Object Types : Text
An example of Text Box content type is Scrolling Text Box tile.
Clock : It has Object Types : Clock
An example of Clock content type is Red Digital Clock tile.
3. To create a new customized tile with Content Type Channel, click on the add icon (+) and provide the Name (e.g. my_Test_Tile), Description, and choose Content Type as Channel. Click on Submit, New tile my_Test_Tile is created.
From the left side pane drag and drop the tile objects into the editor as shown below and click on save. In this example, Tile Objects Video, Audio, Horizontal Audio, Alarm are used.
**When you download the Tile Editor configuration (.jpeg file) and use it on a different system by sharing through communication channel such as slack, it is recommended to zip the tile editor .jpeg file to avoid file compression and loss of metadata. Draging and dropping such a Tile Editor File would throw an error on the MCM GUI.
**The above can also be done via API. Please refer to v5.0_Tile Editor.
MCM9000 allows downloading the existing and/or newly created tiles. Click on the download icon to download the tile as a .jpg file. This downloaded file can be used later on a different MCM9000 using the Upload Tile option or drag and drop into the tile editor.
MCM9000 allows uploading an existing tile. Click on the upload tile icon and choose the ingest file and click on upload.
Note:
Audio Variant #6 and #7 are unique types of audio and not recommended to use due to its complexity.
Variant #6 includes internal mapping, where index 1 displays channels 1,2 of the first audio, and index 2 displays channels 3,4.
Variant #7 is the same, with 1..4 on the first, and 5..8 on the second.